Connect every dot using exactly the right number of lines. Lines can never cross. 5,000 seeded puzzles across three difficulties — from a gentle handful of dots to dense, mind-bending grids.
Lines can never intersect. That one constraint is what makes every puzzle a genuine spatial challenge rather than a free-draw exercise.
Each dot shows its required connection count. The puzzle is only solved when every single dot has exactly the right number of lines attached.
Remove your last line with a single tap — no penalty, no move limit. Rethink your path without starting over.
Level 1 has a handful of far-apart dots. Level 5000 packs 30 dots into a dense grid. The challenge grows gradually using a smooth-step curve.
Every level is deterministically generated from its seed. The same level always produces the same puzzle — consistent and shareable.
Drag from any free dot and release on another. The gesture is fast and natural — designed for one-handed portrait play.
See your move count and elapsed time on every puzzle. No leaderboards, no pressure — just honest metrics for your personal best.
The game is built dark-first with a deep purple palette that looks beautiful at night and feels easy on the eyes for long sessions.
No account required. No network connection needed. Download it once and play on a plane, subway, or anywhere else.
Every difficulty has its own dot-count range and connection limits. All three share the same 5,000 level seeds — just with different complexity.
6–12 dots per puzzle. Generous spacing so lines have room to breathe. Perfect for learning the no-cross rule.
10–20 dots. Up to 3 connections per dot. Puzzles start requiring real planning to avoid crossing dead-ends.
16–30 densely packed dots. Up to 4 connections each. The board is a web — every line placement ripples outward.
Each dot shows a number. That number is how many lines must connect to it. Your job is to draw lines between dots until every number is satisfied — and no lines cross.
Drag from a dot to another to draw a connection. The game tells you immediately if a line would cross an existing one, or if a dot is already full.
The puzzle is won when every dot is full. The tricky part is planning routes that don't block each other — in dense grids, one bad line early can trap you five moves later.
Use Undo freely. There's no penalty. The best players use it like a thinking tool, not a last resort.
5,000 puzzles. No ads. No account. Just lines and dots.